Psychonauts 2 is taking steps to make the upcoming squeal more accessible to all types of players.
The discussion kicked off with Xbox tweeting the following: "Beating the game on the lowest difficulty is still beating the game". As you could probably tell, the discussion of difficulty exploded and Double Fine decided to jump in and add the following: "if you beat Psychonauts 2 with the invincibility toggle on, you still beat [the game]"
They elaborated further by saying:
"uh, excuse me I beat Sword Guy Serious Time on a no hit hard mode and if didn't do that I don't respect you. and like, can you even comment on things if you're not diamond six rank in shooty mcBlam? I don't think so
cool bud. you're soooo cool! π"
They added: "All people should be able to enjoy games. All ages, all possible needs. It's an ongoing and important process for our industry and a challenge we need to met.
End of the day? We want you to have fun, to laugh, to experience a story that affects you. On whatever terms you want."
I honestly love seeing the addition of mechanics that make games accessible to more players, i totally understand the discussion of wanting creators to make the games they want and playing them in those types of ways. However, I also find that extremely counterintuitive to what games are about, which is fun. As a disabled gamer who loves to play, Thank you Double FIne and Thank you to any studio that believes that games are for everyone regardless of what barriers a player may face. My life is already set to Hard Mode with modifiers, I'm gonna stick to keeping my gaming to Normal difficulty thanks.